﻿

public class Request_UpdateRequirement : RequestBase
{

    public const string Key = "UpdateRequirement";

    public UpdateRequirementRequestData reReqData = new UpdateRequirementRequestData();

    protected override ISerialize requestData
    {
        get
        {
            return reReqData;
        }
    }

    public Request_UpdateRequirement() : base()
    {
        MessagePacket.key = Key;
    }

    public override void OnSend()
    {
        base.OnSend();

        GameDebug.Log($"发送Update requirement请求：{reReqData.requirement?.minEdu}");
    }

    public override ResponseData NewResponseData() => new ResponseData();

    //public override ResponseBase GetResponseHandler()
    //{
    //    return new Response_Common();
    //}
}
